Isometric pixel art for beginners: draw an air conditioner

Isometric pixel art draws objects at an angle, using lines that go two pixels across for every one pixel up. To draw an isometric object, outline a box with those 2:1 lines, fill it, shade the sides that face away from the light, and add a highlight on the edge that faces it. Try it below with a small air conditioner.

This sprite is wide. It's easier to draw on a computer, or with your phone turned sideways.

Step 1

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Timelapse from Roman's course video: the same piece drawn in Aseprite, sped up 45 times
From my course video: the same piece, drawn on camera, sped up 45 times. Also on our YouTube.

The isometric line

Isometric is my favorite genre, and it starts with one simple pattern. An isometric line goes two pixels across, then one up, then two across, one up, and so on. One, two, one, two. If you remember the rule about smooth lines from the outlines lesson, this is it: a steady rhythm, so the line looks straight.

Before you draw anything else, practice that line. Draw short pieces first, then longer ones as you get confident. Then build a cube: draw a square, a second one below it, connect them, erase the inner edges so the cube isn't transparent, and give each side its own shade. Make five or ten cubes. Your brain will feel twisted at first. That's normal, and it passes.

Step 1: Outline

Grey isometric outline of a box with a round fan hole and slots on the side

Start with an isometric line of 15 pixels and a short one of 4 for the side. Copy them, flip them, and place them on top to close the top face, leaving one pixel of space at the corners. Copy the lines again 11 pixels down for the bottom, connect top and bottom, and erase the inner edges.

Then the fan hole on the front: find the second step from the edge, count three pixels, and start the hole on the fourth. Add the slots on the front and the side the same way, by counting pixels.

Step 2: Colors

The air conditioner box filled with a flat grey

Fill the box with the main grey. I like to keep every step on its own layer here: outlines, colors, shading, highlights, details. You can also do it all on one layer.

Step 3: Shading

The air conditioner with a shaded right side, a dark fan hole and dark slots

The light comes from the top front. So the right side is in shade, and the top gets a light touch of shade too. The back wall is almost completely dark, and so is the inside of the fan hole. Darken the slots, then use a slightly lighter grey to give the hole some depth.

Steps 4 and 5: Highlights and details

The finished isometric air conditioner with a light top edge

One line of the lightest grey along the top front edge, where the light hits. Then a few pixels of texture in the side slots. Done.

This little machine is one piece of a whole isometric building in the course: arcade rooms, balconies, signs, a rooftop. Every one of those starts as a box like this.