To draw a pixel art wooden floor, fill a square with a brown main tone, draw dark seams to split it into planks, shade the bottom of each plank, light the top, and add a little wood grain. Draw it below on a 32 by 32 canvas.
This sprite is wide. It's easier to draw on a computer, or with your phone turned sideways.
Step 1
Colors for this step
This step also removes a few pixels. Use the eraser where the guide fades a pixel out.
Tools
Guide
Animation
Show the finished step
You did it!
That's a wooden floor for RPG games. Use it as a wooden panel wall in a platformer, too. Now try your own: other colors, other planks.
Timelapse from Roman's course video: the same piece drawn in Aseprite, sped up 40 timesFrom my course video: the same piece, drawn on camera, sped up 40 times. Also on our YouTube.
The palette
A main tone, one highlight, two shades for shading, and one darker shade just for the seams between the planks. That's all a good wooden floor needs.
Step 1: Planks and seams
Fill the canvas with the main tone. A plank is 6 pixels tall. The top plank only shows 3 pixels, so start the first seam on pixel 4, then leave 6 pixels and draw the next seam. Copy the two lines and paste them down the canvas.
Then the short vertical seams that split the planks into boards: one 7 pixels in from the left on one row, others at different spots on the next rows, so they never line up.
Step 2: Shading
The seams are small grooves, and the wood right next to them gets less light. So shade the bottom of every plank, where it meets the seam. Then sprinkle a few dark pixels into the corners. Now the planks have depth.
Step 3: Lighting
The top of every plank catches the light. Put a short line of the highlight along the top edge, with a couple of pixels next to it. Keep the lines short and uneven so it doesn't look stamped.
Step 4: Details
The grain: small dark lines and bits you always see on wooden floors. A few on the boards, a few in the corners. Then play with it. Change the colors, the size of the planks, the grain. It's your floor.